Decision-Making Brain Breaks — SEL Movement Game (Grades K–2) — cover preview
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Decision-Making Brain Breaks — SEL Movement Game (Grades K–2)

Grades K–2 · Responsible Decision‑Making · Movement Games

Read a card, and the whole class answers at once by moving.

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  • View & Print all 60 game cards in 6 rounds
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Grades
K–2
What you get
60 game cards in 6 rounds60 pages
Use it
PrintView & Print in your browser

About this resource

Read a card, and the whole class answers at once by moving. These decision-making brain breaks bring five Responsible Decision-Making skills into one SEL movement game for Grades K–2: problem solving, good choices and consequences, personal responsibility, honesty and digital citizenship. Rounds 1–5 each take one skill, and Round 6 brings them together. Every movement has a seated version, and it’s print and play, with no prep beyond printing.

What students practice

  • Something’s not working
  • Think before you choose
  • Doing my part
  • Telling the truth
  • Ask before you tap
  • The puppet show problem

What’s inside

60game cards in 6 rounds, each running Connect, Know, Choose, Do and Reflect, with a Round Card per round
24open practice cards to use any day, in any order
17movement cards, room signs, a movement menu and a printing guide
60pages
  • A detailed teacher script for every round, written to be read aloud
  • The “Smart Choice Moves” poster with six moves to learn and practice

A look inside

Example card: “A kid’s marker is dry. A classmate says, ‘Use a crayon!’ Is that an idea?”
Poster movesNext-Idea Hop, So-Then Steps, My-Job Mime, Say It Was Me, Hands-Off Look, Pick-My-Move

Each Round Card gives the plan, what you’ll need and the goal for the end of the round

How to use these decision-making brain breaks

Quick brain breakPull one open practice card or a single Do card for 2–5 minutes of movement between lessons
Full SEL lessonPlay one round (15–20 minutes) in morning meeting or SEL time; it ends calm, so children are ready for what’s next
Play the rounds in order the first time, then replay any round or pick single cards
Tight on space? Use the seated version of any movement at desks

Grade fit

You read every card aloud, so children don’t need to read to play. The situations come from their world, the answers are simple movements, and the corner signs use colors and shapes as well as letters.

Pairs well with

Questions teachers ask

How long does it take?

A full round is a 15–20 minute lesson. For a quick brain break, use one open practice card or a single Do card.

Do I need a lot of space?

No. Every movement has a seated version, so you can play at desks.

Do children need to read?

No. You read each card aloud, and children answer by moving.

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