Full library·Grades K–2·Self-Management·Brain Breaks
Anxiety and Worry Brain Breaks
Read a card, and the whole class answers at once by moving.
- 60 game cards
- 24 open practice cards
- 17 movement cards
- Printable
In the full library, with 10 more on Anxiety & Worry
Scenario cards, worksheets, role play and more (grades K–8).
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- Grades
- K–2
- What you get
- 60 game cards in 6 rounds60 pages
- Type
- Brain Breaks
- Use it
- PrintView & Print in your browser
- Competency
- Self-Management
- Topic
- Anxiety & Worry
About this resource
Read a card, and the whole class answers at once by moving. These anxiety and worry brain breaks help children in Grades K–2 understand that worry is a normal helper feeling, notice it in their bodies, tell what-if guesses from what’s happening right now, and practice Brave Moves, small brave steps, and telling a grown-up. Every movement has a seated version, and it’s print and play, with no prep beyond printing.
What students practice
- Everybody worries sometimes
- Worry shows up in my body
- Small worries, big worries
- What-if thoughts
- One brave step at a time
- Getting help and my brave plan
What’s inside
- A detailed teacher script for every round, written to be read aloud
- The “Brave Moves” poster with six moves to learn and practice
A look inside
Example card: “Maya is scared to read aloud. She reads one line, very quietly. Is that brave?”
Each Round Card gives the plan, what you’ll need and the goal for the end of the round
How to use these anxiety and worry brain breaks
Grade fit
You read every card aloud, so children don’t need to read to play. The situations come from their world, the answers are simple movements, and the corner signs use colors and shapes as well as letters.
Good to know
This game builds skills; it isn’t treatment. The teacher script marks the cards to read ahead, says when to check with your counselor first (for example after a fire drill or scary news), and explains what to do if a child’s worries seem big or constant: talk with the family and your counselor. Children practice telling a grown-up as one of the six moves.
Pairs well with
Questions teachers ask
How long does it take?
A full round is a 15–20 minute lesson. For a quick brain break, use one open practice card or a single Do card.
Do I need a lot of space?
No. Every movement has a seated version, so you can play at desks.
Do children need to read?
No. You read each card aloud, and children answer by moving.
Is this a counseling program?
No. It’s an SEL skill-building game for the whole class. The teacher script shows when to check with your school counselor first.
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